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Looks really good. Good job with the animations, even if they need a bit of polish, getting stuff in this early really helps. I think you should work on trying to keep the camera out of the walls. I know this can be difficult to do. Good job with object outlines as well. Maybe add a sound to shooting, because it took a while to figure out that I was shooting. The instructions were very helpful.

First, I did not find out how to shoot the enemies, this might be my problem. The only way I tried to survive was to hide from enemies. I saw something with green edges, and I guess they are interactable, but I did not figure out how to interact with them (I tried with the right and left mouse, keyboard E, and spaces, but none of them worked). The character is also moving too fast, and this makes me feel a little bit dizzy. I like how the enemies are chasing the character, and these enemies are really interesting! I also noticed there are instructions about the tasks on the left side. These instructions really helped. I think your game is already in a good shape, and I enjoy playtesting it!

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It looks great for a beta version game. I can definitely see its potential. The basic FPS mechanics feel solid and intuitive. However, the character animation might need some polishment since it feels a little bit clunky especially when moving left/right. Also, I tried to interact with outlined items like the chest and knife but it doesn't work.

Shooting mechanic works well. Movement feels very slow, and took a long time reach all enemies. Objective is unclear without reading description. Could not figure out how to use any intractable items. Camera clipping with tree. Game gives win screen at flag regardless if all enemies are killed.

Obviously the game is still in early stages, but has promise. Shooting core loop works well as intended.